Controls:
WASD for movement
SPACEBAR for jump
R to reload
Left Click to see a short animation

Made with Godot, all art by me

This is a small project where I tried out a walker based map generation approach. This method provides best results for top-down maze like maps. Here I used a side-view platformer tile set and carefully adjusted jump height and room size so that the player can move around the rooms that are on the same horizontal level.

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